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Originally Posted by Brian McIlmoyle
The players in the community have changed over time, Game design must change with them if hosts are to present events that players want to play and will get engaged in.
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Thats an interesting perspective that I've struggled with as what you described sounds like an advanced skirmish.
I took Trifecta and reduced the ruleset and the card set. You only have money to buy, decks of cards and the diamonds. I thought that simplified it enough.
Let me ponder your feedback on it.
Quote:
Originally Posted by Brian McIlmoyle
and for what? mostly players don't care about "scores" and tallies. no one really cares who "wins" at the end of the game.
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I disagree with that part. I've watched players and teams play passionately to win based on all kinds of measures, including the current group.