Thread: Field Design
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Old November 19th, 2014, 11:35   #9
Desmodus
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Join Date: Sep 2006
Location: Mississauga, Ontario
Buildings don't have to necessarily constitute an objective themselves. For example:

1. You could have a bunch of crates stacked up to simulate a cache with a tarp slightly overhanging it, in a specific area of the forest. Boom, there's an objective. No actual buildings required.

2. Make a bunch of fake looking mortars and have a couple of fighting holes dug up around the place, and maybe some rudimentary pillboxes made of branches. No buildings, and it looks a hell of a lot more realistic.

3. Make the objective a PERSON. That's what was done at this year's Deadfall, one team's ultimate objective the entire game could be to hunt one individual as well as some other smaller tasks.
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